

A new sensor fit option makes it easy to render with overscan or adapt compositions for various aspect ratios. Other features include the integration of Redshift Cameras with physical camera controls and effect settings.

Pyro is integrated into Cinema 4D’s Unified Simulation System, so Cloth and Soft Bodies can even be incorporated into the simulation. Smoke density, fire temperature, and more parameters can be controlled to art-direct the simulation. Pyro allows artists to emit smoke, fire, and explosions from any object or spline and simulate the effects on the GPU or CPU. Even if you invest a couple hundred in add-ons over time, it's still a lot less than base C4D.Maxon has announced a major update to Cinema 4D that adds new smoke and fire simulation tools called Pyro. There are a ton of great free add-ons, and the paid ones aren't really that expensive either. Blender makes it a lot easier than other programs to make your own add-ons. Other pros for Blender are the strong community, and a wealth of developers contributing add-ons. EEVEE is a ton of fun, the UI just got a beautiful makeover, and there's more fun stuff coming soon as well. Blender 2.8 is a lot of fun, so maybe this is just recency bias, but I don't know if there's ever been a more exciting time to be a Blender user. Animation nodes can do a lot of what their mograph effectors can do, but animation nodes are far from drag and drop. Ultimately Blender can do most or all of what C4D can, it just may take a lot more work to set it up. I follow C4D tutorials in Blender too, though they don't always translate 1 to 1. Blender does not have these, but you can buy them or build them using add-ons. C4D's specialty is probably the mograph stuff, but like most other CG packages, it also has a material asset system, and a decent amount of base models included. If the only reason you would consider C4D is the sale, then I would think twice.
